Category Archives: Motion Platform

Gold Coast, Australia — Next Level Racing is introducing new technology that offers fans of driver and flight simulators a level of realism previously unmatched in the simulation industry.

Despite marked improvements in simulation technology in recent decades, there remained a gap between the raw realism and sensation of being behind the wheel or a joystick, and the experience that even the best simulators could offer. Now, thanks to Next Level Racing’s Traction Plus technology, that gap has nearly been shut.

“Our goal is to be the world leader in racing simulation technology,” said Hess Ghah, CEO of Next Level Racing, “We understood that in order to achieve the ultimate realism that we strive to offer our customers, we needed completely unique technology and engineering.”

To achieve that ultimate level of realism, the team at Next Level Racing has worked with world leading motion and software engineers for over 4 years on the Traction Plus. The result is an experience that lets drivers feel sway, surge, roll, pitch, understeer and front traction loss, oversteer and rear traction loss, power sliders and drifting, partial heave and vehicle/road effects in ways that were previously unheard of. Users will even be able to sense and feel the subtle differences between front, rear and four-wheel drive vehicles thanks to the precise feedback Traction Plus offers.

“For a consumer-level motion platform, it’s absolutely outstanding,” exclaimed Lee Mather, Game Director of Codemasters F1 2019, after trying out Traction Plus at the 2019 Electronic Entertainment Expo (E3). “I’ve used many platforms (…) but to finally have one that has a sled as part of it, it brings a whole different dimension to the way it feels.”

If the user is in the air, as opposed to on the pavement, the pilot is able to feel traverse axis, lateral turbulence and side wind effects, as well as the experience of a crosswind landing. Much like Next Level Racing’s Racing Motion Platform V3, Traction Plus technology can be used to simulate flight and landing at a level recognized and utilized by military and defence contractors and departments.

“This is product we are very proud to launch and offer to our customers both professional and home users,” affirmed Ghah. “We plan to continue innovating with a product range that continues to close the gap between simulation and real life.”

The Next Level Racing® Traction Plus platform is available from August through global retailers, including those Europe (€5999 EUR, VAT included), UK (£5499 GBP, VAT included) and Asia Pacific ($8999 AUD, GST included / $5999 USD).
North American partners will receive stock Q4 2019.

A complete list of all products can be found on our product page here.

Forza Horizon 4 was first released in October 2018 and has been a highly requested addition to the compatibility list. Next Level Racing is now pleased to announce that the new 2.85 version of the Platform Manager is now compatible with Forza Horizon 4 on PC.

To update your Platform Manager click on Help and Support and your Platform Manager will prompt you to automatically download 2.85 with the new compatibility added for Forza Horizion 4.

Using VR headsets with the newest and the most advanced titles may bring you many unforgettable moments. Although everything seems to be natural, photorealistic and almost real there is one "but". Either available VR system on the market is capable to compensate and eliminate movements that come from the motion platform. It may be not obvious for dynamic games where scenery changes every frame but the issue is real!

Movement systems generates feeling of the forces that act on your body by doing some moves. Those moves are being recognized by VR systems as head movements which is obviously wrong.

For example, taking a turn while driving the car generates force that push your body outside of the seat. To simulate this behaviour motion platform has to lean top frame. This changes position of the entire cockpit with you inside. VR system recognizes this as your head movements and processes them in the normal way. Without compensation it looks like your head is going to smash the side window. Finally you can find your head outside the window which may be quite hilarious.

Our software uses advanced mathematic formulas to calculate necessary compensation and applies it to the VR headset at runtime. It eliminates platform movements from the VR tracking system causing your experiences to be more immersive and authentic. Compensation module is transparent for end users and can be used with all Motion Systems platforms. If you want to experience VR with enhanced motion experience please install Platform Manager 2.57 or newer.

Supported VR headsets:

Oculus DK2
Oculus Rift
HTC Vive

It is very exciting for us to announce the launch of the Next Level Racing Motion Platform V3.

We continued our development, innovation and technology based on previous feedback and performance to ensure the V3 will exceed user expectation and continue leading the market in design and performance


• Precision - Updated encoders to provide even further accuracy
• External Design - Completely revised in terms of appearance to accommodate for internal power supply and internal micro controller. V3 is now in Stealth Black with laser cut logos
• Cooling - Passive and active cooling method with adaptive fan speed control to ensure the platform can even be used for more demanding purposes such as commercial centers and events whilst not overheating
• Robust - The V2 was known to be a “bulletproof” kind of product however USB filters and mounting design for springs have been improved further
• Speed – V3 max speed is 200% faster than V1
• Tactile Feedback – Vibration features simulating road bumps, road texture, engine vibrations, gear changes, collisions, rubs & bumps. We use in game telemetry data delivering true and accurate feedback
• Noise – We are confident the V3 is the quietest motion platform on the market. The V3 now has acoustical panels inside to reduce noise of operation even lower than the V1 and V2 which were both known for being surprisingly quiet for a motion platform anyway
• Electromagnetic Motor Shaft Brakes - Usually only used in high fidelity and high cost commercial motion platforms this feature prevents any undesired movement of the seat if the platform is switched off

All Next Level Racing retailers will be stocking the Motion Platform V3. To find  your local stockist visit our Buy Page for more information.